Last Edited: 04 Oct 2011

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Restoration Shaman ~ Draewind ~ of Silver Hand US
To best understand the Restoration
Shaman and use the information contained here,
ALL Restoration Shamans should make themselves aware of the tremendous information resource
and most valuable reference work at the
Shaman
: Restoration section of the Elitists Jerks Forum.
Shaman
Healing
Equivalency
Points
25 Man Raid Healer
*Note: The Stamina HEP value is an arbitrary value placed to take into account huge stamina bonuses in nearly equivalent items.
Pawn
will use the above values "in-game". It will add a score to each item's tooltip, from a predefined
evaluation list of each item's statistics.
To use Pawn,
evaluating gear based on the above weight scale, you would import the following
string:
The Pawn values above assume the weighted scale values from the gems below.
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Minimum Haste is 916 * (780 for Goblins) With Wrath of Air Totem and additional Earthliving tick. * Without an extra tick on Earthliving (or lower gear level for H. Dungeons): 609 (476) Many thanks to Jessamy at the Elitists Jerks Forum
Reforging:
Since reforging is much more economical than gemming, as we acquire new
gear we must balance our stats economically with Reforging. Take a little here, give a little
there. As of patch 4.2, Crit has become the dominant statistic (after
Intellect) and we try to gem for it. Damage doers need a minimum hit, a Resto-Shaman needs a
minimum Haste. Haste is no longer king, but Haste is the limiting
statistic for the Resto-Shaman, and an all around excellent statistic. In
raiding, we'll be faced with fights where Mastery is useless and where Mastery
out performs all other statistics. First we reach the minimums, then we
expand. Try to gem as listed above, and balance your statistics with
Reforging. Once the minimum Haste is
established, all other statistics are fairly even as in the HEP table above.
Intellect is the most important statistic, and we obtain as much Crit as we can
without crippling the other important statistics.
Blizzard has limited a groups ability to progress by limiting the Mana Regeneration of the healers. If a group has weak tanks or slow dps, the healers will run out of mana. I say this because I want to address Spirit. When I refer to Mana Regen, I mean "during Combat". Shamans talent themselves into Mana Regen through Spirit. As we reforge to obtain our minimum Haste, we must be careful not to do it at the expense of Spirit. Think of Haste as an "Anti-Spirit", the more Haste we have, the more Spirit (Mana Regen) we need. Reforging more than a 100 or so Spirit to meet our Haste gains should be avoided, unless we find ourselves with no Mana Regen problems and can afford it. Once again, I avoid reforging Spirit to meet my Haste requirement and reforge Mastery to Haste instead. All healers run out of Mana ... it is a fact. We need enough Spirit to keep our Mana Regen during combat above 2400. If you are easily maintaining your Mana at that Regen rate, you need to find a group doing more difficult content, or you aren't pumping out the healing you should. I use Trinkets as tools to supplement Mana Regen. Haste therefore is a "two-edged sword", and though it is as viable as Crit and Mastery, it creates a Mana Regen burden. Crit is always there, but uncontrollable. Mastery is sometimes there and excellent when needed. So I gem for Intellect, Crit (Yellow) and Spirit (Blue). I reforge out of Mastery to gain the Haste minimum. Once I reach the point where I no longer have to reforge Mastery to Haste, I will then reforge Haste above the minimum to Crit (now if I only had the gear to do that ... hehe). |
Gear Evalution
Draewind's Best in Slot List by:
*NOTE: The HEP value of Vibrant Alchemist Stone is calculated here when used with Potion of Concentration.
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